I am a game designer who believes that games are meant for fun and seeks to develop both myself and my games with this purpose in mind. I also pursued my education and some of my work in the field of graphic design.
Specialization Ratio
01
My Works
Frontier states, mafia cats, but who is Anthony?
Project "Ironacre"
A top down Action & Strategy game set on the 1870's frontier with one immigrant family, one plot of land, and a state that doesn't forgive mistakes. At the beginning designed as a complete world in a 36 page artbook; now moving from pages to playable game.
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Catapol
Mafia cat families fight for twelve districts in a noir 40's city. Completed 3rd year studio project.
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Anthony's Pixel Studio
A gamified Image Processing tool where Anthony the Bear repaints your photos and cries if you don't like the result. Playable on PC.
Open project →
Road Rage
An endless runner homage to old phone driving games: one red car, thirty seconds, no mercy. Playable in the browser.
Open project →
Radius Computer
Corporate website redesign for an Istanbul IT solutions company, est. 1997. Full front-end revision and renewed UI/UX, shipped live during my internship.
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Anthony the Bear
A sound reactive bear who belly dances faster as you get louder. The project that started the Anthony extended universe.
Open project →
Garum Aureus
Canned fish sauce from a fictional Roman brand - label, tin, and a "Veni, Vidi, Fishy" campaign inspired by Roman Republic art. Fit for emperors.
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Log Nests
Brand identity for a treehouse construction & care company / logo, packaging, campaign, and a companion mobile app.
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02
Who Am I
I'm Gökalp, a game designer from Istanbul/Türkiye, finished a Communication Design B.S. at Özyeğin University in 2026. I've been building worlds for longer than that degree suggests: I learned to read and write at 3, got my hands on a PC at 5, and I've been playing games ever since I could reach the keyboard. Somewhere in there, "playing" turned into "wanting to know how the thing was built."
I began satisfying this curiosity through board games and creative coding. I also made a concerted effort to enrich my education in communication and design with games and gamified content.
I am currently transitioning my senior project, Ironacre, from an art book into a playable format. I am also open to studio work and collaborations, and I am very enthusiastic about such opportunities.
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